It's a tendency that comes through in Death's Door, which is replete with details like sign posts that appear cut in half if you try to read them after, well, cutting them in half.Īfter Titan Souls, Fenn and Foster spent a lot of time prototyping different ideas for their next game, and originally ended up with an early version of Death's Door that had no crows at all and was very boss-focused, with a Howl's Moving Castle-like door that changed where it took you each time you used it. While game jam games tend to be rough on purpose - the goal is usually to conceive and develop a functional, usually unpolished game in a short amount of time - Foster says the pair would often spend half their limited time making a game, and the other half polishing. The two quickly found comradery in their mutual love of polish and attention to detail. Upon discovering they were both game makers from Manchester, they started doing local game jams together until, as they describe it, one thing led to another and they had a publishing deal with Devolver Digital for Titan Souls. We came up with in the 30 minutes before the deadline for the game jam it was originally part of.įoster and Fenn originally met at a games event in Nottingham, where they lined up to see Fez creator Phil Fish. What I learned from the pair was that while they aren't bothered by the comparisons, Death's Door is inseparable from the legacy of the classics that came before it, both in its similarities but also, more importantly, in the ways in which it challenges player expectations of the games it invokes. I had originally reached out to Fenn and Foster having loved my playthrough of Death's Door and seen the many comparisons, wondering if they had any particular thoughts on the repetitive joke of a refrain of "It's like Dark Souls" when Death's Door was so clearly a distinct piece of work. You can always kind of compare any game to any other game because they're all games at the end of the day." "There's always a way to compare it to Dark Souls, or anything, really. Titan Souls is available on Steam, PS4 and PS Vita."I think every game gets compared to Dark Souls now," Foster says. There will be MANY deaths on your journey, and it’s most important to reflect on each one, to find the patterns and thus discover the way to victory. This is a great title to test out your motor skills and strategy, but you have to stay patient. The battle music and ambience is on point, and the boss fights are very challenging and rewarding. The pixel art is simple yet intricate and really brings out the vibe of a lonely world. I had this game on my list ever since seeing it at PAX East 2015. It’s up to you to find every area and collect their shards! Circular lights in the save point’s design serve as a checklist for how many titans you have found (or killed) in that zone. The ruins are broken up into several zones, each with its own save point to make respawning more convenient (and time saving - the ruins are vast and full of hidden corners). Other members of the titan family include a brain in a giant ice cube, a massive electric eel dragon thing and an adorable Dragon Quest slime-like ball of magma, to name a few. Gol-iath, pictured above, is a totemic being with detached fists that tries to squash you like a bug while keeping his heart covered. The titans come in a wide variety of forms. You dare wake Gol-iath from his slumber? Watch out! These battles require speed, accuracy and coordination to get the job done. The titans, however, don’t leave their weak points blowing in the wind. Everything in this world is a one-hit KO, including yourself. The entire story is comprised of a series of boss fights, much like the well-liked Shadow of the Colossus of the PS2 era. Your hero is able to call it back to you telekinetically, harming enemies in the process. You’ll be unable to attack after firing until you get that arrow back. You can walk/run, roll and attack with your bow. It’s up to you to explore the ruins, defeat the titans and uncover arcane secrets as you earn your way to the other side. The ruins that lay before you house an array of titans, tasked with protecting this world. With PAX East coming around in just three weeks, let’s start the hype by taking a look at one of the titles from the Indie Megabooth in 2015 - Titan Souls !Ĭreated by Acid Nerve, Titan Souls puts you in charge of a solitary hero stuck between worlds.
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